Balance

1 minute read

I’m adding a new demo to my portfolio, a TPS procgen game called Balance. It had been one of my longest running side projects and I felt it would be a nice addition.

Balance started out as a farming/crafting game set in a procedurally generated forest where the player would fight a dark corruption force and cleanse the woods. The scope of the project was kinda big and I abandoned it for quite a while after a few months.

Recently I wanted to expand my portfolio and Balance seemed the right candidate. I cut out most of the features and tried to make an essential version which has the basic features in place and is playable in itself.

So, here is a really early alpha of the game: it is possible to roam around a procedurally generated (albeit not ‘endless’) world controlling a golem, fighting huge, procedurally animated spiders and collecting some powerups. The assets are mostly free or from the asset store as I am still not much of a 3D artist :).

I’m definitely planning to expand this idea further and possibly write posts about the things I have learned (and failed at) during its development.

Balance screenshot Screenshot from the first alpha demo

I’m definitely planning to expand this idea further and possibly write posts about the things I have learned (and failed at) during its development.

Kudos to all those really cool tutorial resources which helped me a lot during the project: